Jo (nosebeepbear) wrote in darkovergaming,

semi-final schedule

This will hopefully appear on the Darkover site soon too.

Gaming will be happening in the boardroom AND Ridgely 1 from 2pm Friday - 3pm Sunday (with perhaps occasional breaks for staff to sleep, but our goal is to be open continuously). In addition to the schedule below, there will be space for open gaming. Come play with us!


2pm-4pm Revolution (Boardroom)

Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution!, a game of garnering influence among the power centers of the city. Knowing when to bid, when to bluff, when to back off and let your opponents butt heads with each other is the key to victory.

4pm - 6pm Ticket to Ride (Boardroom)
Players collect cards of various types of train cars they then use to claim railway routes. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities. We will teach and play the original board, 1910, Europe, Switzerland or Marklin, depending on the whim of the players who arrive.

4pm - 6pm Dominion teaching session (Ridgely 1)
Come learn this popular card game before the tournament Saturday at noon! In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can buy as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.

6pm - 8pm Stone Age (Boardroom)
Players struggle to survive the Stone Age by working as hunters, collectors, farmers, and tool makers. As you gather resources, and raise animals, you work to build the tools needed to build your civilization.

6pm - 8pm Race for the Galaxy teaching game (Ridgely 1)
In Race for the Galaxy, players build galactic civilizations with game cards that represent worlds or technical and social developments.

Each turn each player chooses one action, but the others will share in the actions chosen. Only the selected phases occur. For these phases, every player performs the phase's action, while the selecting player(s) also get a bonus for that phase.

9pm-Whenever The Oldest Established Permanent Floating Mah Johng Game in Timonium (Ridgely 1)

Play all night or just a few hands. We have several sets and we love to teach!

9pm-1am Arkham Asylum (Boardroom)

The sleepy little town of Arkham, MA is anything but "sleepy." In the shadows, where everybody looks but nobody sees, unnatural things crawl, slither and stalk. An ancient Egyptian exhibit on display at the local museum echoes with powers whose names exist now only as legend, but have not forgotten when they once walked the world as gods. In the neighboring town of Innsmouth, Federal Agents fight against increasingly difficult odds to maintain the peace. Through it all, the Cult of the Black Goat of the Woods hatches its own evil schemes. But behind it all lies an evil so overwhelming that its name dare not be whispered. Do you have the fortitude to step up and do battle against the forces that man was not meant to know? Arkham Horror is a cooperative game for 1-8 players. The rules will be taught before the players pit their skill and ingenuity against the Ancient Ones.

The game setup will include the base game, along with the following expansions: Black Goat of the Woods, Cult of the Dark Pharoah, and Innsmouth Horror.

10am-Noon Munchkin (Boardroom)

The game is like the the D&D experience, stripped of that "roleplaying" stuff -- go into the dungeon, kill the monsters, and try to advance your character level higher and get more cool stuff than the other players.

Noon-5 Dominion tournament (Ridgely 1)

The winner will receive a copy of the latest expansion, Dominion: Seaside!

Maximum 16 seats available - please email to sign up, or come by the boardroom during the con to see if we have space left. Don't know how to play? Come by Ridgely 1 at 4pm Friday and learn!

4pm-8pm Agricola (Boardroom)

Players take on the role of subsistence farmers, deciding which of a limited set of actions to perform over the coming season in order to grow their farm, feed their family, and make room for new family members. An action optimization game in the tradition of Caylus.

4pm-6pm Thugs (Ridgely 1)

Welcome to Thugsville, where the Thugs want to hurt you, the Mole People want to help you, and you just want to leave town before your opponents. Thugs is a maze game with an ever-changing landscape.

Take turns building the maze using cards from your hand; advance your pawn through the maze encountering friends and foes; commit acts of sabotage; generate earthquakes to wreak havoc on the layout of the game; fight thugs to steal cards from your opponents…and guide your pawn through the maze to a glorious victory!

6pm-9pm Power Grid (Boardroom)
Supply cities with power by balancing resources to buy power plants, cities and fuel. A constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to expand your network and buy raw materials.

8pm-11pm Tigris & Euphrates (Ridgely 1)

The game of Tigris & Euphrates lets you play a part in the epic saga of the rise of great civilizations. Your dynasty struggles to develop and control the most vibrant culture in the rich land between the two rivers. Create the best balance between markets, temples, settlements, and farms, as you and your people try to forge your own new civilization and dominate the valleys of the Tigris and Euphrates.

8pm-midnight Lunar Rails (Boardroom)

Welcome to the Moon! Face the challenges of building a rail empire on this barren and airless world. Plot your network of steel to earn fortune and glory. Your rails, and those of your competitors, will span the surface of the moon, transporting goods from supplier to demand.

10-noon Settlers of Catan (Ridgely 1)

Players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources to build up their civilizations to get to 10 victory points and win the game.

noon-2pm Robo Rally (Boardroom)

You're a robot trying to find your way through a dangerous widget factory filled with moving, course-altering conveyor belts, metal-melting laser beams, bottomless pits, crushers, and a variety of other obstacles. Including the other robots.
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