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Gaming Request Thread: blackpaladin Edition [Nov. 14th, 2011|04:20 pm]

blackpaladin
Well, folks, we're about a week and a half out from Darkover, and the few, the proud, the faithful readers of this community are no doubt chomping at the bit to get your game on. But, I hear you cry, how do I go about making sure my favorite game will be at the Con?

If you happen to own a copy of this miraculous game, and are willing to make it available to the Darkover gaming crowd, then obviously, the easiest way is to bring it yourself(*). There will be shelving space available (not a lot, as those of us who bring shelves usually also bring enough games to fill them), or you can supply your own.

If, however, that is not the case, here is my collection of games (courtesy of Board Game Geek). If you see anything in particular on it that you would like to see at the con, please make a comment here, and if it is feasible to make said game(s) appear in the game room, they will be there.

(*) Darkover Grand Council Meeting 34 and its Staff assume no liability for games that are lost or stolen. That being said, we are most of us responsible adults, this is a community, and we know that without the giving spirit of the community, this whole thing wouldn't happen. Be reasonable, folks.
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(no subject) [Nov. 9th, 2011|10:53 am]

nosebeepbear
2 weeks! Eek!

We're not doing any particular schedule for games this year (except mah-johng), but we still need to schedule staff. I'm not sure I'm going to be able to do super-late shifts, at least not both nights, and the woman who usually takes up that slack when I fall over won't be here this year. So, who's in, and for what time ranges?
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Game Room organizers seek Gamers for events! [Sep. 20th, 2011|03:29 pm]

blackpaladin
Greetings to the Darkover gaming community! For those who don't know me, my name is Trevor Schadt, and I have the honor of being [info]Jo's Lieutenant once again this year for the Darkover Gaming room.

First of all, some great news: we have a permanent space (other than the Board Room) this year! (Off the top of my head, I don't remember where it is, but that's beside the point. ;-) ) This means, among other things, we can establish actual scheduled events... which brings me to the main point of this post: we are looking for people to run events!

If you would like to run something, please get back to either Jo or myself no later than October 1 so that we have time to compile a schedule and submit it in time to get into the program book. Please include the following information:
* Your name
* Name of game
* Name of event, if applicable (if you're running, say, a role-playing game or something)
* Length of time slot
* Time slots you would prefer (as many as possible)
* Time slots you absolutely can't do

Thanks!
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Darkover schedule [Nov. 17th, 2010|12:16 pm]

nosebeepbear
We're not doing a full game schedule this year since we have the big room (which makes it easier to just wing it (woot!)), but I want to schedule a few things, and I want to make sure we have room coverage the whole weekend.

[info]blackpaladin, [info]stevemb, [info]cptsevern: please let me know the range of hours it's OK to schedule you for being in charge of the room.

Anyone else willing to volunteer ([info]mnemex? [info]scruffycritter? [info]dcseain?) please let me know when you're willing to do that - or if you don't know because you haven't seen the program yet, let me know you're willing generally and we'll figure out specifics later.

ETA: Someone wants to do demo games for his company throughout the weekend, and I've basically offered him the boardroom. I'm going to make it his responsibility to find the Person with Clue when he wants the room opened/closed (everybody has cell phones, right?), and if he leaves it unattended he loses it. We can also use it for overflow if necessary, or for games where that kind of table is a plus, but I'm not going to try to keep both rooms open all weekend - that just splits the staff and makes things crazier than necessary. The program still says boardroom, so we'll want a sign saying that open gaming is elsewhere.
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Good news and a cry for help [Nov. 2nd, 2010|09:13 pm]

nosebeepbear
A gameroom-sized room for the whole weekend has magically appeared again this year. W00T! This makes me less inclined to do a full schedule (since there will be room for open gaming all the time), but more inclined to make sure there are some interesting things planned that we otherwise might not be able to manage. Last year the big attraction was Dominion. This year the new big game seems to be Ascension, and it looks like we'll manage a tournament.

Other ideas for tournaments/teaching games/something interesting to say in the program would be greatly appreciated. I need to get program information to the conchair by morning (sorry late notice, but I just found out about the room and it changes everything).

Meanwhile, I need to decide what to do with the boardroom. I don't want to try to run 2 rooms at once again, though I don't want it to disappear on us and it might be useful for overflow during tournament times. Thoughts?
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(no subject) [Sep. 25th, 2010|10:37 pm]

nosebeepbear
Ack, it's almost October! You guys know the drill: please volunteer and/or suggest games Real Soon Now.

[info]blackpaladin, please check your email.
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Darkover gaming web info [Jun. 30th, 2010|12:55 pm]

nosebeepbear
I need to make a decision Real Soon Now about what to put on the web as "highlights" of the game room. [info]blackpaladin and I talked about the possibility of another Dominion tournament, but we don't have a lot of space this year, so we're not sure it will work. I can say on the site that we'll do this if there's space, but I'd like to have something more definite, and if we can do something fun that isn't the same as what we did last time, that would be great. Any thoughts? Any new games out there?
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PSA [Nov. 21st, 2009|03:45 pm]

nosebeepbear
I'm currently working on labeling my games and making a list of everything I'm bringing. I strongly suggest anyone bringing games do the same. I'm not worried that anyone will walk off with things on purpose - not even a little. But there were a lot of games floating around last year and I want to make sure everyone goes home with what they came with. We'll have sign-out sheets this time (and more space for shelves, yay!). We don't have anyone enforcing that, but I don't think that will be an issue. Hopefully it will help us track the movement of things if there's ever a problem.
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thanks [info]dmk! [Nov. 14th, 2009|03:45 pm]

nosebeepbear


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semi-final schedule [Nov. 12th, 2009|03:01 pm]

nosebeepbear
This will hopefully appear on the Darkover site soon too.

Gaming will be happening in the boardroom AND Ridgely 1 from 2pm Friday - 3pm Sunday (with perhaps occasional breaks for staff to sleep, but our goal is to be open continuously). In addition to the schedule below, there will be space for open gaming. Come play with us!

Friday:

2pm-4pm Revolution (Boardroom)

Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution!, a game of garnering influence among the power centers of the city. Knowing when to bid, when to bluff, when to back off and let your opponents butt heads with each other is the key to victory.

4pm - 6pm Ticket to Ride (Boardroom)
Players collect cards of various types of train cars they then use to claim railway routes. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities. We will teach and play the original board, 1910, Europe, Switzerland or Marklin, depending on the whim of the players who arrive.

4pm - 6pm Dominion teaching session (Ridgely 1)
Come learn this popular card game before the tournament Saturday at noon! In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can buy as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.

6pm - 8pm Stone Age (Boardroom)
Players struggle to survive the Stone Age by working as hunters, collectors, farmers, and tool makers. As you gather resources, and raise animals, you work to build the tools needed to build your civilization.

6pm - 8pm Race for the Galaxy teaching game (Ridgely 1)
In Race for the Galaxy, players build galactic civilizations with game cards that represent worlds or technical and social developments.

Each turn each player chooses one action, but the others will share in the actions chosen. Only the selected phases occur. For these phases, every player performs the phase's action, while the selecting player(s) also get a bonus for that phase.

9pm-Whenever The Oldest Established Permanent Floating Mah Johng Game in Timonium (Ridgely 1)

Play all night or just a few hands. We have several sets and we love to teach!

9pm-1am Arkham Asylum (Boardroom)

The sleepy little town of Arkham, MA is anything but "sleepy." In the shadows, where everybody looks but nobody sees, unnatural things crawl, slither and stalk. An ancient Egyptian exhibit on display at the local museum echoes with powers whose names exist now only as legend, but have not forgotten when they once walked the world as gods. In the neighboring town of Innsmouth, Federal Agents fight against increasingly difficult odds to maintain the peace. Through it all, the Cult of the Black Goat of the Woods hatches its own evil schemes. But behind it all lies an evil so overwhelming that its name dare not be whispered. Do you have the fortitude to step up and do battle against the forces that man was not meant to know? Arkham Horror is a cooperative game for 1-8 players. The rules will be taught before the players pit their skill and ingenuity against the Ancient Ones.

The game setup will include the base game, along with the following expansions: Black Goat of the Woods, Cult of the Dark Pharoah, and Innsmouth Horror.

Saturday:
10am-Noon Munchkin (Boardroom)

The game is like the the D&D experience, stripped of that "roleplaying" stuff -- go into the dungeon, kill the monsters, and try to advance your character level higher and get more cool stuff than the other players.

Noon-5 Dominion tournament (Ridgely 1)

The winner will receive a copy of the latest expansion, Dominion: Seaside!

Maximum 16 seats available - please email gaming@darkovercon.org to sign up, or come by the boardroom during the con to see if we have space left. Don't know how to play? Come by Ridgely 1 at 4pm Friday and learn!

4pm-8pm Agricola (Boardroom)

Players take on the role of subsistence farmers, deciding which of a limited set of actions to perform over the coming season in order to grow their farm, feed their family, and make room for new family members. An action optimization game in the tradition of Caylus.

4pm-6pm Thugs (Ridgely 1)

Welcome to Thugsville, where the Thugs want to hurt you, the Mole People want to help you, and you just want to leave town before your opponents. Thugs is a maze game with an ever-changing landscape.

Take turns building the maze using cards from your hand; advance your pawn through the maze encountering friends and foes; commit acts of sabotage; generate earthquakes to wreak havoc on the layout of the game; fight thugs to steal cards from your opponents…and guide your pawn through the maze to a glorious victory!

6pm-9pm Power Grid (Boardroom)
Supply cities with power by balancing resources to buy power plants, cities and fuel. A constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to expand your network and buy raw materials.

8pm-11pm Tigris & Euphrates (Ridgely 1)

The game of Tigris & Euphrates lets you play a part in the epic saga of the rise of great civilizations. Your dynasty struggles to develop and control the most vibrant culture in the rich land between the two rivers. Create the best balance between markets, temples, settlements, and farms, as you and your people try to forge your own new civilization and dominate the valleys of the Tigris and Euphrates.

8pm-midnight Lunar Rails (Boardroom)

Welcome to the Moon! Face the challenges of building a rail empire on this barren and airless world. Plot your network of steel to earn fortune and glory. Your rails, and those of your competitors, will span the surface of the moon, transporting goods from supplier to demand.

Sunday:
10-noon Settlers of Catan (Ridgely 1)

Players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources to build up their civilizations to get to 10 victory points and win the game.

noon-2pm Robo Rally (Boardroom)

You're a robot trying to find your way through a dangerous widget factory filled with moving, course-altering conveyor belts, metal-melting laser beams, bottomless pits, crushers, and a variety of other obstacles. Including the other robots.
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